#ifndef __GM_H__
#define __GM_H__

//-----lib------
#include "Ddx_game.h"

//-----------------
//#include "../g2/G2.h"
#include "../gsys/Gsys.h"
#include "../gui/Ui.h"
//#include "../com/com.h"
#include "../structures/structures.h"

//-----Game head------
#include "main.h"
//#include "Game_Action.h"
//#include "Menu_Pause.h"
//#include "Menu_Main.h"
//#include "Menu_Over.h"
//#include "Menu_Level.h"
//#include "TestEntity.h"
//#include "Game_ConfirmTip.h"
//#include "Game_Verify.h"

//
#include "GamePlay.h"
#include "GameApp.h"
#include "ComDefine.h"
#include <math.h>


//#include "GameButton.h"
//#include "myString.h"
//#include "phzBaseClass.h"
//#include "GameMain.h"
//#include "Single_Game.h"
//#include "phzThread.h"
//#include "myMutex.h"
//#include "GameScreen.h"
//#include "GameSound.h"
//#include "Client_Game.h"
//#include "Server_Game.h"
//#include "Client.h"
//#include "NetActionAndEvent.h"
//#include "ClientDef.h"
//#include	"bCharacter.h"
//#include "bChitchat.h"
//#include "CPropDialogMgr.h"
//
//#include "ChatBubble.h"
//#include "CPlayerInfo.h"

//#define memset(dest, ch, cnt) 		memset_Ex(dest, ch, cnt)
//#define memcpy(dest, src, cnt)		memcpy_Ex(dest, src, cnt)
//#define strlen(string) strlen_Ex(string)
#endif


